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Pubblicità Le classifiche delle schede grafiche ATI: dalla Radeon HD 3870 alla Rage 128 [Pagina 2] Ultime News
Argomento: Schede Video
Data della pubblicazione: 05/01/2008
Autore: Andrea Fava e Tommaso Bosco
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Classifica delle schede grafiche ATI [DirectX 9.0, 9.0b, 9.0c, 10.0 e 10.1] - 1/3



Radeon HD 3870

GPU: RV670 XT, Process: 55 nm, Universal Shaders: 320, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3/GDDR4, Core Speed MHz: 775+, Memory Speed MHz: 1125 (2250 effettivi), VRam: 512/1024 mb, Bus: PCIe x16

DirectX & Shader Model: DX 10.1 / SM 4.1

Data di lancio: 2007

 

Radeon HD 2900 XT

GPU: R600 Process: 80 nm, Universal Shaders: 320, Texture Units: 16, ROPs: 16, Memory Bus: 512 bit, Memory Type: GDDR3/GDDR4, Core Speed MHz: 750, Memory Speed MHz: 825 (1650 effettivi), VRam: 512mb, Bus: PCIe x16

DirectX & Shader Model: DX 10 / SM 4.0

Data di lancio: 2007

 

Radeon X1950 XTX

GPU: R580+ , Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 48, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR4, Core Speed MHz: 650, Memory Speed MHz: 1000 (2000 effettivi), VRam: 512mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon HD 3850

GPU: RV670 Pro , Process: 55 nm, Universal Shaders: 320, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 670, Memory Speed MHz: 830 (1660 effettivi), VRam: 256/512mb, Bus: PCIe x16

DirectX & Shader Model: DX 10.1 / SM 4.1

Data di lancio: 2007

 

Radeon HD 2900 PRO

GPU: R600, Process: 80nm, Universal Shaders: 320, Texture Units: 16, ROPs: 16, Memory Bus: 512-bit, Memory Type: GDDR3, Core Speed MHz: 600, Memory Speed MHz: 800 (1600 effettivi), VRam: 512/1024mb, Bus: PCIe x16

DirectX & Shader Model: DX 10 / SM 4.0

Data di lancio: 2007

 

Radeon X1900 XTX

GPU: R580 , Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 48, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 650, Memory Speed MHz: 775 (1550 effettivi), VRam: 512mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon HD 2900 GT

GPU: R600Pro, Process: 80nm, Universal Shaders: 320, Texture Units: 16, ROPs: 16, Memory Bus: 256-bit, Memory Type: GDDR3, Core Speed MHz: 600, Memory Speed MHz: 800 (1600 effettivi), VRam: 256mb, Bus: PCIe x16

DirectX & Shader Model: DX 10 / SM 4.0

Data di lancio: 2007

 

Radeon X1950 XT

GPU: R580, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 48, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDD3, Core Speed MHz: 775+, Memory Speed MHz: 1125 (2250 effettivi), VRam: 256/512mb, Bus: PCIe x16, AGP 8x

DirectX & Shader Model: DX 10.1 / SM 4.1

Data di lancio: 2006

 

Radeon X1900 XT

GPU: R580, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 48, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 625, Memory Speed MHz: 775 (1550 effettivi), VRam: 256/512mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon HD 2600 XT  GDDR4

GPU: RV630, Process: 65nm, Universal Shaders: 128, Texture Units: 8, ROPs: 4, Memory Bus: 128-bit, Memory Type: GDDR4, Core Speed MHz: 800, Memory Speed MHz: 1100 (2200 effettivi),  VRam: 256/512mb, Bus: PCIe x16, AGP 8x

DirectX & Shader Model: DX 10 / SM 4.0

Data di lancio: 2007

 

Radeon X1800 XT

GPU: R520, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 16, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 625, Memory Speed MHz: 750 (1500 effettivi),  VRam: 256mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2005

 

Radeon X1900 GT rev2

GPU: R580, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 36, Texture Units: 12, ROPs: 12, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 512, Memory Speed MHz: 660 (1320 effettivi), VRam: 256/512mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon X1900 GT

GPU: R580, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 36, Texture Units: 12, ROPs: 12, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 575, Memory Speed MHz: 600 (1200 effettivi), VRam: 256/512mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon HD 2600 XT GDDR3

GPU: RV630, Process: 65nm, Universal Shaders: 128, Texture Units: 8 ,ROPs: 4, Memory Bus: 128-bit, Memory Type: GDDR3, Core Speed MHz: 800, Memory Speed MHz: 700 (1400 effettivi), VRam: 256/512mb, Bus: PCIe x16, AGP 8x

DirectX & Shader Model: DX 10 / SM 4.0

Data di lancio: 2007

 

Radeon X1950GT

GPU: RV570, Process: 80 nm, Vertex Shaders: 8, Pixel Shaders: 36, Texture Units: 12, ROPs: 12, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 575, Memory Speed MHz: 600 (1200 effettivi), VRam: 256/512mb, Bus: PCIe x16,AGP 8X  

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon X1800 XL

GPU: R520, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 16, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 500, Memory Speed MHz: 500 (1000 effettivi),  VRam: 256mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2005

 

Radeon X1800 GTO rev2

GPU: R520, Process: 90 nm, Vertex Shaders: 8, Pixel Shaders: 16, Texture Units: 16, ROPs: 16, Memory Bus: 256 bit, Memory Type: GDDR3, Core Speed MHz: 500, Memory Speed MHz: 500 (1000 effettivi),  VRam: 256mb, Bus: PCIe x16

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

Radeon X1650XT

GPU: RV560, Process: 80 nm, Vertex Shaders: 8, Pixel Shaders: 24, Texture Units: 8, ROPs: 8, Memory Bus: 128 bit, Memory Type: GDDR3, Core Speed MHz: 575, Memory Speed MHz: 690 (1380 effettivi),  VRam: 256mb, Bus: PCIe x16, AGP 8X

DirectX & Shader Model: DX 9.0c / SM 3.0

Data di lancio: 2006

 

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