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Crysis Patch 1.1 |
Fixes: Damage dealt to vehicles when shot by LAW has been made consistent F12 (screenshot) now works in restricted mode as well When player melees during gun raise animation, their gun will not be in a permanently raised position anymore Memory leaks and potential crashes Updates: Improved SLI / Crossfire support and performance Improved overall rendering performance (DX9 and DX10) Enabled VSync functionality in D3D10 Tweaks: Reduced grenade explosion radius in multiplayer Clamped water tessellation to avoid cheating in MP Reduced LAW splash damage vs. infantry in PowerStruggle mode Slowed Rocket projectile speed down in MP slightly |
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