Release Notes - EVGA Precision 2.0.2
- Fixed issue in the context help system causing it to display wrong floating tooltips when hovering cursor over the controls under certain conditions
- EVGA On-Screen Display server has been upgraded to version 4.0.0. New version gives you the following improvements:
- Reduced On-Screen Display rendering related CPU performance hit due to more effective geometry batching in On-Screen Display 3D rendering mode codepath
- Now EVGA On-Screen Display server supports RivaTuner's user extendable localization system
- Screenshot compression library SaveImage.dll has been replaced with more progressive SaveMedia.dll library providing unified screenshot and video encoding engine
- JPEG screenshot quality settings are no longer power user oriented and can be adjusted directly from the client application GUI
- Screen capture implementation is now multithreaded to minimize the impact on the game performance when saving screenshots on the systems with multicore CPUs
- Text indication of screen capture events in the On-Screen Display has been replaced with graphics progress indicator
- Fixed issues causing the On-Screen Display to be rendered in wrong colors in 3D mode in some multitextured Direct3D9 applications (e.g. several bumpmapping related samples from DirectX 9 SDK)
- Updated profiles list
- Added option allowing hiding On-Screen Display on captured screenshots
- Reduced hardware polling time on multi-GPU systems due to cached GPU context switching in hardware monitoring module
- All synchronization mutexes have been moved from local to global namespace
- Added programmable alarm system allowing the Precision to play alarm sound when any monitored parameter is out of range defined by user
- Localization reference guide documentation has been updated to v1.2
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