OpenGL 3.1 Driver Release Notes
You need one of the following graphics cards to get access to the OpenGL 3.1 and GLSL 1.40 functionality:
Desktop
- Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
- GeForce 8000 series or higher; Geforce G100, GT120, 130, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION based products.
Notebook
- Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
- GeForce 8000 series or higher
This driver implements all of GLSL 1.30 and all of OpenGL 3.0, and all of OpenGL 3.1 and GLSL 1.40, except for the following functionality:
- The std140, column_major and row_major layout qualifiers in GLSL 1.40
- The API call BindBufferRange() ignores the <offset> and <size> parameters. In other words, BindBufferRange() behaves the same as BindBufferBase()
This driver exposes the following new extensions:
OpenGL 2.1 extensions:
- ARB_vertex_array_object
- ARB_framebuffer_object
- ARB_half_float_vertex
OpenGL 3.0 extensions:
- WGL_create_context
- GLX_create_context
- ARB_draw_instanced
- ARB_geometry_shader4
- ARB_texture_buffer_object
OpenGL 3.1 extensions:
- ARB_compatibility
- ARB_copy_buffer
The OpenGL 3.1 and GLSL 1.40 specifications, as well as the extension specifications, can be downloaded here: http://www.opengl.org/registry/
For any bugs or issues, please file a bug through the developer website: https://nvdeveloper.nvidia.com/
|
|