venerdì 22 novembre 2024 11:03mobile   |   3dfxzone.it   |   amdzone.it   |   atizone.it   |   forumzone.it   |   hwsetup.it   |   nvidiazone.it   |   unixzone.it 
  ATIZONE.IT
  proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità NVIDIA: Electronic Arts e 2K Games adottano l'engine PhysX Ultime News
Notizia pubblicata in data: 10.12.2008
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Con i seguenti comunicati stampa, NVIDIA ha reso noto di aver avviato una partnership con Electronic Arts e 2K Games in base alla quale i due giganti in ambito PC e console Gaming utilizzeranno la tecnologia NVIDIA PhysX per accrescere il livello di realismo e il gameplay dei loro prossimi titoli.

Ad onor del vero, Electronic Arts ha già fatto uso della tecnologia PhysX con il suo game Mirrors Edge per PC; tuttavia l'adozione dell'engine di NVIDIA permetterà la produzione di giochi con PhysX su tutte le piattaforme (Nintendo Wii, Playstation 3, Xbox 360, oltrechè per PC) servite da EA e 2K Games.

Alla luce di questo annuncio è lecito inoltre attendersi una ottimizzazione di carattere generale da parte dei game di EA e 2K Games per le gpu GeForce.

[MirrorsEdge PhysX - Watch WMV Video]

2K GAMES Licenses NVIDIA PhysX Technology For Its Studios Worldwide

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that 2K Games, a publishing label of Take-Two Interactive Software, Inc., has selected NVIDIA PhysX technology for use by 2K Games’ studios worldwide. NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles, and is another example of how NVIDIA GPUs transcend beyond the realm of just graphics rendering.

“We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development,” said Jacob Hawley, technology director for 2K. “Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games.”

The NVIDIA PhysX development solution consists of a robust physics engine, API, and software development kit (SDK) designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time.

PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, NVIDIA PhysX technology will deliver faster performance and richer environments based on the number of GPUs or CPUs in the PC, or the varied computing capacities of today’s console platforms.

“NVIDIA and 2K Games are dedicated to advancing technology that powers gaming,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “We look forward to working with the leaders in the industry to bring some amazing new games to market.”

2K Games will be using PhysX for its upcoming title, Borderlands, developed by Gearbox Software, among other future releases.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.



EA Signed On To License NVIDIA PhysX Technology

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.

“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”

With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.

The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.

“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.





News Source: NVIDIA Press Release
Links

Tag: electronic arts  |  engine  |  games  |  nvidia  |  physx


 News precedente Indice News News successiva 
21.11.2024  
ASUS annuncia la linea di smartphone ROG Phone 9 dedicati al gaming con AI
PDF24 Creator 11.21.0 converte doc e immagini in PDF, e rimuove pagine dai PDF
Blender 4.3.0 supporta l'utente nella generazione di contenuti grafici in 3D
20.11.2024  
HDD & SSD Storage Drives - Benchmark & Testing Utilities: CrystalDiskMark 8.0.6
HDD & SSD - Monitoring & Information Tools: CrystalDiskInfo 9.5.0 [Portable]
NVIDIA rilascia il package Linux x64 (AMD64/EM64T) Display Driver 550.135
19.11.2024  
Sparkle introduce la video card Arc A310 OmniView che supporta 4 display 4K
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.218 [Portable]
DU Meter 8.10 misura la banda della connessione di rete in tempo reale
18.11.2024  
The Linux Kernel Organization rilascia il Linux Kernel 6.12: info e download
Privacy Eraser Free 6.14 protegge la privacy degli utenti di Microsoft Windows
HDCleaner 2.083 è free e ripulisce drive di storage e registro di configurazione
17.11.2024  
Intel potrebbe annunciare le GPU Battlemage a dicembre anticipando NVIDIA e AMD
Internet Download Manager 6.42 build 25 semplifica il download dei file
Personal Backup 6.3.23.0 crea backup di file e dati anche in formato compresso
NIUBI Partition Editor 10.0.9 gestisce partizioni, volumi, file system dei drive
16.11.2024  
Valve condivide una demo inedita di Half-Life 2 realizzata per E3 2002
GIGABYTE lancia la video card AMD Radeon PRO W7800 AI TOP 48G
Microsoft conferma le speculazioni sul lancio di una console Xbox portatile
Oracle rilascia VirtualBox 7.0.22 per Windows, Linux, macOS e Unix Solaris
Indice delle news 
Ultimi File
Half Life 2 Anniversary Archive: E3 2002 Demo
PlayStation 5 Pro Console - Launch Trailer
GLview (ex OpenGL Extensions Viewer) 7.2.8
Horizon Zero Dawn Remastered - Launch Trailer | PS5 & PC Games
AMD Radeon Software Adrenalin Edition 24.20.19.05
Subnautica 2 - Teaser Trailer
Subnautica 2 Screenshots
AMD Radeon Software Adrenalin Edition 24.10.1
Red Dead Redemption and Undead Nightmare Coming to PC October 29
GPU Shark 2.4.0 [Portable]
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
ATIZone.it è servito da una applicazione proprietaria di cui è vietata la riproduzione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.